Design and implementation of a semantic layer aimed at serious game development

Repetto, Andrea and Mortara, Michela and Catalano, Chiara Eva (2014) Design and implementation of a semantic layer aimed at serious game development. Technical Report. IMATI, Genova.

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Recent videogames contain complex virtual worlds, full of highly detailed virtual objects. Although they may look very similar to their real counterparts, they offer a limited degree of interaction, both with the player and the environment. Semantics, which the intrinsic meaning of a virtual object, is what connects its appearance and its behavior or functionality. Game engines generally use ad-hoc solutions for specifying the semantics of an object: these solutions require a lot of work from the game designer’s perspective, and they lack reusability, because behavior scripts cannot be easily ported between different game engines. What is missing is an abstraction layer that encapsulates the semantics of a game entity, reusing the already developed work, when possible. We implemented an abstract semantic layer as a software library that communicates with the game engine, updating the internal state of the game entities, and providing the game engine with the information required. The software library encodes the knowledge about the game entities by an ontology, using standard knowledge technology languages, such as RDF and OWL. The use of such semantic layer can benefit particularly the development of serious game, games with a learning purpose, where there is a strong demand for reusable components. In particular, we validated our approach with a real test case, developing a concept for a serious game in the natural heritage field.

Item Type: Monograph (Technical Report)
Uncontrolled Keywords: Semantic data, Computer graphics
Subjects: 000 Scienza degli elaboratori - Scienze dell’informazione - Scienze archivistiche, librarie e dell'informazione documentaria – opere generali
Depositing User: Ms. Cristiana Costalunga
Date Deposited: 23 Jan 2015 16:57
Last Modified: 23 Jan 2015 16:57

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