Serious games for screening pre-dementia conditions: from virtuality to reality? A pilot project

Zucchella, Chiara and Sinforiani, Elena and Tassorelli, Cristina and Cavallini, Elena and Tost-Pardell, Daniela and Grau, Sergi and Pazzi, Stefania and Puricelli, Stefano and Bernini, Sara and Bottiroli, Sara and Vecchi, Tomaso and Sandrini, Giorgio and Nappi, Giuseppe (2014) Serious games for screening pre-dementia conditions: from virtuality to reality? A pilot project. Functional Neurology, 29 (3). pp. 153-158. ISSN 1971-3274

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Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, which is time consuming, expensive and requires the involvement of several professionals. Information and communication technology could be exploited to allow the development of tools that are easy to use, reduce the amount of data processing, and provide controllable test conditions. Serious games (SGs) have the potential to be new and effective tools in the management and treatment of cognitive impairments in the elderly. Moreover, by adopting SGs in 3D virtual reality settings, cognitive functions might be evaluated using tasks that simulate daily activities, increasing the “ecological validity” of the assessment. In this commentary we report our experience in the creation of the Smart Aging platform, a 3D SG- and virtual environment-based platform for the early identification and characterization of mild cognitive impairment.

Item Type: Article
Uncontrolled Keywords: dementia, mild cognitive impairment, neuropsychological assessment, serious games, virtual reality
Subjects: 600 Tecnologia - Scienze applicate > 610 Medicina e salute (Classificare qui la tecnologia dei servizi medici)
Depositing User: Marina Spanti
Date Deposited: 15 Dec 2015 15:52
Last Modified: 15 Dec 2015 15:52

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