Jiménez Alcázar, Juan Francisco (2020) Enfermedades, epidemias y pandemias en el videojuego histórico. In: Migrazioni di virus. Numeri e linguaggi. Pluilinguismo e Migrazioni (PLURIMI) (2). Cnr Edizioni, Roma, pp. 129-150. ISBN 978 88 8080 422 2
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Abstract
The video game, as a channel of expression of cultural leisure, is also a reflection of the events we are experiencing. Many of its productions are based on historical events that allow the recreation of past events, but that go beyond the entertainment phenomenon to become a means of disseminating what happened. The Middle Ages is one of the preferred periods for video game developers to produce their productions, and the Black Death is one of the best-known references from that period. The study analyses not only how disease and epidemics were represented in the field of videogames during the Middle Ages, but also aims to state that this is one of the main factors that will determine a type of historical memory in the average user. The role of the historian is therefore fundamental as a guide so that this iconography of the past is not distorted or altered.
Item Type: | Book Section |
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Additional Information: | Fa parte della collana Pluilinguismo e Migrazioni (PLURIMI) ISSN 2724-1033 |
Uncontrolled Keywords: | Historical video game, epidemics, Black Death, diseases |
Subjects: | 700 Arti, Belle arti e Arti decorative > 790 Arti ricreative e dello spettacolo |
Depositing User: | Sara Di Marcello |
Date Deposited: | 22 Mar 2021 10:53 |
Last Modified: | 22 Mar 2021 10:53 |
URI: | http://eprints.bice.rm.cnr.it/id/eprint/20950 |
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