Costopoulos, A. (2002) Playful agents, inexorable process: elements of a coherent theory of iteration in anthropological simulation. Archeologia e Calcolatori, 13. pp. 259-265. ISSN 1120-6861
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Abstract
This paper presents an alternative to the purely sequential and arbitrary resolution of events in agent-based simulation for Anthropology. It is argued that an alternative system in which agents constantly evaluate their priorities in the light of the actions of other agents provides for more realistic social interaction and allows for the emergence of social-like processes in a computer agent population. A number of other problems, such as the production of survivorship curves from a threat environment, are also discussed.
Item Type: | Article |
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Additional Information: | Djindjian F., Moscati P. (eds.), XIV UISPP Congress (Liège - Belgium 2001). Proceedings of Commission IV Symposia. Data Management and Mathematical Methods in Archaeology |
Uncontrolled Keywords: | Simulation AI; theoretical and methodological problems |
Subjects: | 900 Storia, Geografia e discipline ausiliarie > 930 Storia dei mondo antico fino al 499 ca. > 930.1 Archeologia (Classificare qui la Storia fino al 4000 a.C., l'Archeologia preistorica, le opere interdisciplinari sull'Archeologia) > 930.102 Archeologia - Opere miscellanee > 930.1028 Archeologia – Tecniche, metodologie, apparecchi e strumenti (comprende: Archeometria) > 930.10285 Archeologia – Applicazioni informatiche (comprende: tecniche di datazione) |
Depositing User: | Dott.ssa Paola Moscati |
Date Deposited: | 10 Mar 2009 |
Last Modified: | 18 Apr 2017 10:03 |
URI: | http://eprints.bice.rm.cnr.it/id/eprint/802 |
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